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CPS 112: Game Development for Beginners

This course introduces the basics of 2D game design and development. Students will identify game resource requirements and then use supplied game resources to make a complete 2D game. Students will develop game algorithms using object instances, sprites, events, action blocks, library functions, levels, sound effects, music, rooms and scores. Students will develop games without using programming language, but they are expected to have experience with computer application software.

Level I Prereq: Academic Reading and Writing Levels of 6

Lecture Hours
Clinical Hours
Lab Hours
Other Hours
Total Hours

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